Saturday, 28 October 2017

Avant Garde Inspirations


In an age, of melodic music and structured compositions there is less notice of the avant-garde style which has many effective attributes.

An avant garde artist that I have been an admirer example of in particular has been Arnold Schoenberg. His piece 'Six Little Pieces for Piano, Op. 19' is an example of atonal music – not obliged to a key signature. This style of music ignores the emotionality of traditional Western scales – atonal music celebrated by Adorno.



A personal Avant Garde of mine is ironically from The Beatles, 'Revolution 9' released on the White Album (1968). There is no specific structure to the music, it is unpredictable which is what I find fascinating. The anticipation and thrill of what you hear is something that I feel is less appreciated in tonal music. 





Monday, 23 October 2017

Blender Experimentation 2



This was the second short project that I completed using Blender. Not only did creating this allow me to continue to improve my familiarity with the software's general functions, but it also gave me the opportunity to experiment with different types of lighting to create a more refined and moody aesthetic. My sculpting and texturing skills also improved when making this render, as well as my grasp of physics in animation as well as realistic sculpting and texturing.

Lesson 3 Notes

Sculpting mode(bottom left) 
Symmetry/lock - mirrors the alterations on the selected axis
Can change the strength - top left slider bar
Radius- changes size of brush

Control alt-u 
Click Add ons tab
Type in images 
Click Import images as planes
Save user settings

Shift A
Add image as plane 

Click little ball in bottom left, then click material of material 

Bottom left box - Graph editor 
Select 2 nodes/key frames 
T- set key frame interpolation
Select a preset for the movement 

Shift A - text 
Spanner- modifier

Click on camera
Shift F - fly mode for camera 


Blender Experimentation 1



This was the first mini-project/test that I have completed using Blender. Creating this short video which was mostly tutorial led, allowed me to utilise many of the skills that I had learnt in class, increasing my familiarity with the interface and techniques such as sculpting and creating materials/textures. In addition, I also learnt many new skills when learning how to create motion-based videos such as this. For example, it gave me a greater understanding of using 'physics' in Blender and incorporating movement into a scene using dynamic objects.

Thursday, 19 October 2017

lecture 2 - using blender

LECTURE 2 - notes 

Materials tab - specify colours and simulate texture 

Cycles render - renders quickly 

Diffuse colour - change colour of object

Use nodes - textures - you can download presets 

Shift A - Add plane 

New material - glass - can now see reflection of cube in the glass

Shaders - the surface and how it reacts to the light 

2 textures on 1 object 
Selected object
Default to compositing window 
Then click materials icon in middle of page
Shift A - shader - select a texture 
Click green dot and drag it to the object 
Mixed shader node 
Shift A - shader - mix shader 
Attach both textures to the mix shader  
Attach mix shader to the object 

Add image 
Shift A - texture - image texture 
Connect colour nodes
Open image 
Shift A - input - texture coordinate 
Connect generator node to vector node 
Render 
Click triangle in  top right hand corner of screen 
Click plus button on UV maps
Connect UV node to vector node 

Try on sphere 
May look flat 
Image texture - change flat to sphere 

SCULPTING 
Tab - Edit mode - object will go orange 
Can edit shape by faces or vertices 
Bottom of the window next to global
3 boxes for face or vertices selection 
Select one and then you can move the shape

Face select mode and Subdivision 
Select face and press W
You can subdivide multiple times 
But be careful as it will take longer to render 

Easy art:
Subdivide it
Mesh tools - randomise a couple times 

Explosion:
Start with object 
Click triangle with 3 dots in top right
Click shape Keys 
Click plus button- first key
Click plus button again to add a second key
Press tab 
Press randomise(in mesh tools) a few times 
 You can Drag value slider up and it will merge the two Keyss
Hover over value bar and press "I" which inserts key frame 
Move slider to end of video 
Change the value again 
Hover over value and press "I" again to add the second key frame 
Can change the value multiple times and add several key frames to make it pulsate 

E- extrude the face 


Armature - Skelton of the object 
Can subdivide to make the skeleton more complex and can subdivide the faces to move the object more 

Start with default object 
View(bottom left) front 
Press Z - wireframe mode 
Left click bottom of cube 
Shift A - amature - single bone 
Press S and scale it to the top of the box 
Press tab - edit mode 
Select all of the bone
Press W and subdivide the bone a couple times 
Come out of edit mode and Click cube and then go back into edit mode to subdivide the faces 
Come out of edit mode 
Right click the cube 
Then shift click the armature 
Then ctrl P - click set parent 2 with automatic weights 
Change object mode to pose mode (bottom left) 
Then alter the bones 




Wednesday, 18 October 2017

Lesson 2: Notes

Materials tab - specify colours and simulate texture 
Cycles render - renders quickly 
Diffuse colour - change colour of object
Use nodes - textures - you can download presets 
Shift A - Add plane 
New material - glass - can now see reflection of cube in the glass
Shaders - the surface and how it reacts to the light 
2 textures on 1 object 
Selected object
Default to compositing window 
Then click materials icon in middle of page
Shift A - shader - select a texture 
Click green dot and drag it to the object 
Mixed shader node 
Shift A - shader - mix shader 
Attach both textures to the mix shader 
Attach mix shader to the object 
Add image 
Shift A - texture - image texture 
Connect colour nodes
Open image 
Shift A - input - texture coordinate 
Connect generator node to vector node 
Render 
Click triangle in top right hand corner of screen 
Click plus button on UV maps
Connect UV node to vector node 
Try on sphere 
May look flat 
Image texture - change flat to sphere 
SCULPTING 
Tab - Edit mode - object will go orange 
Can edit shape by faces or vertices 
Bottom of the window next to global
3 boxes for face or vertices selection 
Select one and then you can move the shape
Face select mode and Subdivision 
Select face and press W
You can subdivide multiple times 
But be careful as it will take longer to render 
Easy art:
Subdivide it
Mesh tools - randomise a couple times 
Explosion:
Start with object 
Click triangle with 3 dots in top right
Click shape Keys 
Click plus button- first key
Click plus button again to add a second key
Press tab 
Press randomise(in mesh tools) a few times 
You can Drag value slider up and it will merge the two Keyss
Hover over value bar and press "I" which inserts key frame 
Move slider to end of video 
Change the value again 
Hover over value and press "I" again to add the second key frame 
Can change the value multiple times and add several key frames to make it pulsate 
E- extrude the face 
Armature - Skelton of the object 
Can subdivide to make the skeleton more complex and can subdivide the faces to move the object more 
Start with default object 
View(bottom left) front 
Press Z - wireframe mode 
Left click bottom of cube 
Shift A - amature - single bone 
Press S and scale it to the top of the box 
Press tab - edit mode 
Select all of the bone
Press W and subdivide the bone a couple times 
Come out of edit mode and Click cube and then go back into edit mode to subdivide the faces 
Come out of edit mode 
Right click the cube 
Then shift click the armature 
Then ctrl P - click set parent 2 with automatic weights 
Change object mode to pose mode (bottom left) 

Then alter the bones 






Thursday, 12 October 2017

Examples of Motion Graphics

Motion graphics are pieces of digital footage or animation which create the illusion of motion or rotation, and are usually combined with audio for use in multimedia projects.

Motion capture (Mo-cap for short) is the process of recording the movement of objects or people. It is used in militaryentertainmentsports, medical applications, and for validation of computer vision and robotics. In filmmaking and video game development, it refers to recording actions of human actors, and using that information to animate digital character models in 2D or 3D computer animationWhen it includes face and fingers or captures subtle expressions, it is often referred to as performance capture. In many fields, motion capture is sometimes called motion tracking, but in filmmaking and games, motion tracking usually refers more to match moving.

http://instagram.com/_estebandiacono

http://instagram.com/mregfx

http://instagram.com/zolloc

Intro to blender

Keyboard shortcuts:

N - properties

G (+XYZ for axis) - Grab
S (+XYZ for axis) - Scale
R (+XYZ for axis) - Rotation
X- Delete Object
Shift + A - Add a shape
Left Clicking - moves 3d cursor
Shift + right click - multiple selection
A - Select all/deselect all
Shift d - Duplicate
view - front/back/left/right/camera to see angles
render - renders

i - insert keyframe menu
up and down keys - skip between keyframes
alt + i - Delete keyframes

MOTION CAPTURE

Saturday, 7 October 2017

Motion Capture Inspiration



Esteban Diacono

http://www.estebandiacono.com/

Esteban Diacono is a motion graphics artist from Buenos Aires, Argentina, whose work was one of the things that inspired me to choose Motion Graphics as a pathway. The way he simulates movement, creates realistic textures and makes original content with interesting concepts caught my attention and allowed me to better understand the commercial use of motion graphics and the boundaries to which it can be pushed to. His general style is incredibly cinematic and his work attempts to blur the boundaries between the digital world and reality.

After some discussion with Antonio in the initial introductory lesson as to how some of his work was created, such as much of the 'I Love Music' project/compilation (which can be seen below), I have taken an interest in motion capture technology and its use within motion graphics. I would now like to further explore its possibilities and potentially find its use within my own practice.



Intro to Blender - First Project

Introduction to Blender

Blender Shortcuts

N - properties

G (+XYZ for axis) - Grab
S (+XYZ for axis) - Scale 
R (+XYZ for axis) - Rotation
X- Delete Object
Shift + A - Add a shape
Left Clicking - moves 3d cursor
Shift + right click - multiple selection
A - Select all/deselect all
Shift d - Duplicate
view - front/back/left/right/camera to see angles
render - to render
Animate - Exports

i - insert keyframe menu
up and down keys - skip between keyframes

alt + i - Delete keyframes


Final Cut - "Translunar" with Evaluation

Above, the final cut of our Transmedia collaboration can be seen, 'TRANSLUNAR'. On the whole, I am particularly happy with the out...