Cycles render - renders quickly
Diffuse colour - change colour of object
Use nodes - textures - you can download presets
Shift A - Add plane
New material - glass - can now see reflection of cube in the glass
Shaders - the surface and how it reacts to the light
2 textures on 1 object
Selected object
Default to compositing window
Then click materials icon in middle of page
Shift A - shader - select a texture
Click green dot and drag it to the object
Mixed shader node
Attach both textures to the mix shader
Attach mix shader to the object
Add image
Shift A - texture - image texture
Connect colour nodes
Open image
Shift A - input - texture coordinate
Connect generator node to vector node
Render
Click triangle in top right hand corner of screen
Click plus button on UV maps
Connect UV node to vector node
Try on sphere
May look flat
SCULPTING
Tab - Edit mode - object will go orange
Can edit shape by faces or vertices
Bottom of the window next to global
3 boxes for face or vertices selection
Select one and then you can move the shape
Face select mode and Subdivision
Select face and press W
You can subdivide multiple times
But be careful as it will take longer to render
Easy art:
Subdivide it
Mesh tools - randomise a couple times
Explosion:
Click triangle with 3 dots in top right
Click shape Keys
Click plus button- first key
Click plus button again to add a second key
Press tab
Press randomise(in mesh tools) a few times
You can Drag value slider up and it will merge the two Keyss
Hover over value bar and press "I" which inserts key frame
Move slider to end of video
Change the value again
Hover over value and press "I" again to add the second key frame
E- extrude the face
Armature - Skelton of the object
Can subdivide to make the skeleton more complex and can subdivide the faces to move the object more
Start with default object
View(bottom left) front
Press Z - wireframe mode
Left click bottom of cube
Shift A - amature - single bone
Press S and scale it to the top of the box
Press tab - edit mode
Select all of the bone
Press W and subdivide the bone a couple times
Come out of edit mode and Click cube and then go back into edit mode to subdivide the faces
Come out of edit mode
Right click the cube
Then shift click the armature
Then ctrl P - click set parent 2 with automatic weights
Change object mode to pose mode (bottom left)
Then alter the bones





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