Wednesday, 18 October 2017

Lesson 2: Notes

Materials tab - specify colours and simulate texture 
Cycles render - renders quickly 
Diffuse colour - change colour of object
Use nodes - textures - you can download presets 
Shift A - Add plane 
New material - glass - can now see reflection of cube in the glass
Shaders - the surface and how it reacts to the light 
2 textures on 1 object 
Selected object
Default to compositing window 
Then click materials icon in middle of page
Shift A - shader - select a texture 
Click green dot and drag it to the object 
Mixed shader node 
Shift A - shader - mix shader 
Attach both textures to the mix shader 
Attach mix shader to the object 
Add image 
Shift A - texture - image texture 
Connect colour nodes
Open image 
Shift A - input - texture coordinate 
Connect generator node to vector node 
Render 
Click triangle in top right hand corner of screen 
Click plus button on UV maps
Connect UV node to vector node 
Try on sphere 
May look flat 
Image texture - change flat to sphere 
SCULPTING 
Tab - Edit mode - object will go orange 
Can edit shape by faces or vertices 
Bottom of the window next to global
3 boxes for face or vertices selection 
Select one and then you can move the shape
Face select mode and Subdivision 
Select face and press W
You can subdivide multiple times 
But be careful as it will take longer to render 
Easy art:
Subdivide it
Mesh tools - randomise a couple times 
Explosion:
Start with object 
Click triangle with 3 dots in top right
Click shape Keys 
Click plus button- first key
Click plus button again to add a second key
Press tab 
Press randomise(in mesh tools) a few times 
You can Drag value slider up and it will merge the two Keyss
Hover over value bar and press "I" which inserts key frame 
Move slider to end of video 
Change the value again 
Hover over value and press "I" again to add the second key frame 
Can change the value multiple times and add several key frames to make it pulsate 
E- extrude the face 
Armature - Skelton of the object 
Can subdivide to make the skeleton more complex and can subdivide the faces to move the object more 
Start with default object 
View(bottom left) front 
Press Z - wireframe mode 
Left click bottom of cube 
Shift A - amature - single bone 
Press S and scale it to the top of the box 
Press tab - edit mode 
Select all of the bone
Press W and subdivide the bone a couple times 
Come out of edit mode and Click cube and then go back into edit mode to subdivide the faces 
Come out of edit mode 
Right click the cube 
Then shift click the armature 
Then ctrl P - click set parent 2 with automatic weights 
Change object mode to pose mode (bottom left) 

Then alter the bones 






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