Monday, 6 November 2017

Blender vs Cinema 4D

After producing various works using both Cinema 4D and Blender, I have now had the opportunity to make direct comparisons between the two softwares and decide which best suits my personal working styles and ambitions in terms of results. Using both softwares, I have found that both Cinema 4D and Blender can both provide excellent results in terms of realism and image quality. However, although at first I found Blender to be more usable, I have found that being more of an industry standard software, Cinema 4D, in my opinion, allows more flexibility when working by providing a wider range of tools in the production side of the process. Furthermore, it is more integrated with softwares such as Adobe After Effects, which allows further post-production work to be carried out simply. As well as this, I have found that there are more materials and resources online regarding Cinema 4D, so for me, there is more opportunity to learn and progress with this software.

However, having the opportunity to start my motion graphics work using Blender gave me copious transferable skills, and have me the chance to improve my understanding of the fundamentals of the 3D interface, much of which is similar to Cinema 4D, so it has been infinitely useful.

C4D

 

Blender

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