Friday, 24 November 2017

Character Rigging











Today we learnt two different ways of rigging as we knew that animating characters will likely be necessary when we come to make our final piece. Firstly, we attempted to use Cinema 4D's rigging facility to rig our own character. This allowed us to insert a skeletal structure inside a character and fixing it to its inside, making his body parts move as his skeleton does. Cinema 4D's feature that allows this is particularly easy to use, however we found it to be temperamental and often challenging when it come to animating post creating the skeleton.

Next, we decided to try the software Mixamo. Mixamo allowed us to upload our own character, and then place the rigging system inside it within the software. After this, it automatically translated this into several movements, which could be re-downloaded as FBX files and then further edited inside Cinema 4D. This was particularly useful, as it was simple but also gave us flexibility when it come to editing the character and aspects of its movements inside of Cinema 4D due to its editable nature.

No comments:

Post a Comment

Final Cut - "Translunar" with Evaluation

Above, the final cut of our Transmedia collaboration can be seen, 'TRANSLUNAR'. On the whole, I am particularly happy with the out...