Friday, 10 November 2017
Water Simulation
In this piece I have experimented with the fluid simulation in the blender add ons. Here I applied the fluid modifier and changed the type of modifier due to the job that each object does in the scene. I made a domain around the scene which allowed me to bake the fluid, an inflow modifier applied to the tube to produce the water and also an obstacle modifier to the container to withhold the fluid. I then changed the colour of the fluid to be more natural and transparent. This technique has work very well and has made a very realistic outcome.
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Final Cut - "Translunar" with Evaluation
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Above, the final cut of our Transmedia collaboration can be seen, 'TRANSLUNAR'. On the whole, I am particularly happy with the out...
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