1. crawling
2. floating - In this floating animation we were able to turn down the overdrive in order to make it seem as if the astronaut was moving in slow motion - perfect for our introductory scene of the subject floating in space.
When importing the files into C4D we then had to create our own materials for the astronaut. This included materials for the suit, gloves and boots as well as the helmet and visor. When creating the material for the suit we had to ensure that we didn't have any reflectance showing - because as previously shown, this caused a lot of noise and unwanted flickering. To avoid this we applied some diffusion and colour in order to get the final texture. Also in order to get the reflective material of the visor without using the reflectance setting, we used the environment setting on the material which reflected the surrounding environment. We also experimented with key framing the movements furher in terms of speed in order to correspond to the pacing of our piece.




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