Wednesday, 3 January 2018

Edit Rough cuts

Below a series of rough exports can be seen, gradually showing improvements in different areas of the production.



In the exported cut above, only two shots were rendered in an attempt to see how they flowed into one another visually and whether there were any continuity errors. Exporting this sequence however made me come to the conclusion that the second shot in its current form was unusable. This is because the background was extremely pixelated in comparison to the character, this made the visuals look unprofessional and substandard in quality. This happened because rather than using a 'background', I placed the starfield image on a plane. However, the plane was so large that the image appeared stretched. I ensured the re-render this scene, making the starfield image a higher resolution in order minimise this pixelation as much as possible.




In this rough cut, we can see that the previous issue has been improved upon. However, rendering this sequence out in its entirety also allowed us to pick up on other issues and find further room for improvement. Firstly, this render made us realise that the shot of the astronaut in front of the moon lasted too long in terms of duration. This reduced the flow of the scene and made it feel tedious. Furthermore, the cutting to black during the moon fall appeared inconsistent and irregular also impacting the flow. In my next rough cut I will ensure to re-cut this small scene in order to improve cohesion and timing.



The cut above shows the penultimate cut. Exporting this made us realise that the film would have a more cinematic aesthetic in a 2:40:1 aspect ratio. When rendering our shots in Cinema 4D however, we had used a 16:9 ratio and rendering every shot again would be particularly time consuming. To overcome this, we used the 'letterbox effect' placing two parallel black bars at the top and bottom of the footage. This cut also

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