The images below display a 'before and after', showing the difference made when objects are excluded from being affected by a light's radiation. As can be noticed, the second shot looks much more refined and atmospheric.
Monday, 1 January 2018
Lighting issues
When making the lighting for the moon scene we came across a dilemma due to the placement of the astronaut. Due to the fact that the astronaut falls onto the moon, the transition of him lying down and also when he is crawling backwards at the end was difficult. In these stages he is close to the ground/surface so therefore in order to get the low key lighting that we wanted, the light also had to be equally as low. However, due to it being so low, it would leave bright spotlights on the ground's surface. Initially, we tried to change the light type to omni, area or spotlights but they all effected the the light on the surface. To overcome this issue we researched into how to avoid an object being affected by light. We found that this was possible and by clicking on the light's settings, you could drag in certain objects into the "exclude" tab and therefore allow them no be affected by the light. Ultimately, enabling us to position the light as close to the surface as needed without it being affected by the light at all.
The images below display a 'before and after', showing the difference made when objects are excluded from being affected by a light's radiation. As can be noticed, the second shot looks much more refined and atmospheric.
The images below display a 'before and after', showing the difference made when objects are excluded from being affected by a light's radiation. As can be noticed, the second shot looks much more refined and atmospheric.
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