In our transmedia piece, the traditional conventions of sound within Sci-fi, very noticeably consist of both non-diegetic (orchestral music) and diegetic (space sound) together. As I consider the best approach to take in this composition, I felt it was important to consider using both effectively, to create the tension and mood that we aim to get across.
The opening 50-60 seconds will consist of synthesized strings, that will subtly play with fair amount of reverb. Using the Space Designer plug in on Logic Pro X I can adjust the amount of reverb I want. We felt however that it would be best to prioritise the diegetic space sounds to provide a more realistic interpretation of space, whilst still including melodic elements to portray the cinematic experience.
Through the manipulation of samples, from the NASA apollo space missions and other created textures, they will drive the narrative and deliver the impact of each stage of the film. Using satelite beeps and astronaut noises, I feel it'll give the audience a feeling that they are actually in space, and are taking part in this journey.
In the narrative, there are stages in which communication breaks down, and there is 'a problem'. On these occassions, I will bring in darker, lower frequencys and metallic textures to get across the negative emotions. I aim to use a varied dynamic range, and a wide stereo feel in order to give the audience's ears a 360 degree perspective.
To potray the silence of space, there will be moments, especially when the astronaut falls onto the planet, where it is completely mute. I hope this displays the contrast between traditional dramatic musical sci-fi and the reality of the silence of space. As after all the only sounds you hear in space, are the electro-magnetic vibrations. Thanks to the NASA voyagers, I will aim to use these vibrations collected from planets such as Jupiter and Saturn.
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