Tuesday, 19 December 2017

Trying mountains

We decided that we wanted to develop our scene and terrain more and also give a sense of distance by including mountains in the far background of our piece. We hoped this helped portray the vastness of the landscape, showing how isolated the subject is. To do this we used the landscape generator tool and enhanced the number of segments and furrows in the mountain. We were then able to experiment with the different mountain types by changing the seed, size, orientation and plateau of the landscape. Once we got the shape that we wanted the mountain to be we applied further noise types such as blistered turbulence, poxo and stupl in the bump setting. This gave the landscape the correct texture of a mountain.


Once we achieve the final result and placed it in the scene something didn't feel right. We came to the conclusion that the mountains didn't fit in with the rest of the scene texture wise aesthetically. So we therefore decided to include a much simple mountain in the background once again using the mountain generator and altering the seed. We then applied the same material to the mountains that we previously applied to planet surface. We feel that our final result looks much simpler/realistic as well as reducing the render time.


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